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PC game settings, explained option by option

Last updated: November 4, 2026

Black Myth: Wukong Best Settings for RTX 4060 at 1080p

Banner for the Black Myth Wukong PC settings guide

Black Myth: Wukong is the rare game where the settings conversation starts with an apology: no, a mid-range card cannot have everything, and yes, the game still looks extraordinary without it. This guide is about spending an RTX 4060's budget in the right order at 1080p — upscaling first, then the quality tiers that actually show, then the ones that only exist to eat frames. It also covers the two features that dominate discussions of this game: hair rendering and frame generation.

Who This Preset Is For

  • RTX 4060 (8 GB) playing at 1920×1080.
  • Players who want the game's atmosphere intact without a slideshow during boss fights.
  • Anyone tempted by "full ray tracing" and wondering whether it is realistic here.
  • People deciding between a higher quality tier and frame generation.

Why This Game Is Heavy

Wukong's look comes from three expensive things: dense geometry (carved temples, statues, forest debris), software-driven global illumination that bounces light around those shapes, and strand-based hair on characters and creatures. None of these are decorative extras you can switch off without changing the game's identity — which is why the menu is a negotiation rather than a checklist.

Layer full ray tracing on top and the cost escalates sharply; at 1080p on a 4060 it stops being a preset decision and becomes a slideshow with nicer puddles. Our advice is simple: skip it. The standard global illumination in this game is already the star of the show.

Recommended Settings

SettingRecommendedWhy (subjective)
Overall PresetMedium–High baseStart in the middle, then raise the one or two tiers you personally notice.
Super ResolutionDLSS / FSR QualityNon-negotiable at this tier. Quality keeps the image convincing; drop lower only if you must. See our modes guide.
Frame GenerationOff at first, on if you want smoothnessGreat for a cinematic action game, but it adds a slightly heavier feel. Try boss fights both ways. See our latency guide.
Full Ray TracingOffRealistically out of scope at 1080p on this card. The base GI already looks superb.
Global IlluminationMedium–HighThe atmosphere lives here — light spilling into caves. Worth defending ahead of reflections.
Shadow QualityMediumDense shadows in temples; Medium keeps shape without the heavy per-frame cost.
Texture QualityHigh (mind the 8 GB)Mostly a memory cost. If you see hitches after long sessions, drop one tier before touching anything else. See our texture guide.
Hair QualityMediumThe signature look, and a real cost. Medium still reads as fur and hair at gameplay distance.
Effects QualityMediumSpell effects and particles are constant in combat; Medium is the safe middle.
Post-ProcessingMediumBundles several full-screen passes; a quiet frame-rate saving that barely shows.
Foliage QualityMediumForest density. Medium preserves the overgrown look without the alpha-heavy cost.
View DistanceHighCheap compared to GI, and this game uses vistas as set pieces.
Motion BlurOff (taste)Fast staff combos plus blur can obscure timing tells. See our take.
Panini ProjectionOff unless wide FOVA wide-FOV correction; with a default FOV it mostly distorts. Taste call.

The Frame Generation Question, Answered Honestly

In a shooter, we would say no without hesitation. Wukong is not a shooter: it is a single-player action game with readable wind-ups, generous dodges and a cinematic pace. That makes frame generation far more defensible here — the smoothness gain on a 60 Hz or high-refresh display is real, and the latency cost rarely decides a fight.

The honest caveat: it slightly changes how your dodges feel. If you are the type of player who learns a boss's timing down to the frame, turn it off and drop Hair or Effects a tier instead. If you play for atmosphere and spectacle, keep it on and enjoy the fluidity.

What Most Players Get Wrong

  • They try to make "everything High" happen. This game punishes that. Pick the two tiers you actually see — GI and textures, usually — and accept Medium elsewhere.
  • They judge performance in the opening shrine. Indoor, small, no effects. Boss arenas with particles are the real test.
  • They drop Hair to Low immediately. Hair is this game's visual identity. Medium is usually enough; cutting Effects first costs less character.
  • They stack upscaling and frame generation and then wonder why it feels soft and floaty. Use one for sharpness and one for smoothness, and know which is which.

Quick Tips (In-Game Options Only)

  • Set the upscaling mode before anything else — it changes your entire frame budget.
  • Test in a boss arena with heavy effects, not in a quiet corridor.
  • If the image looks soft in motion, raise the upscaling mode before raising quality tiers.
  • Textures above your memory comfort show up as hitches, not a lower counter — watch for that instead of staring at the FPS number.

Disclaimer: All settings recommendations are subjective preference guides only. Results may vary based on individual hardware, game patch version, driver releases and personal visual taste. This is not a guaranteed universal fix. We do not provide any system modification instructions and take no responsibility for any changes you make inside your game. Always adjust game settings gradually to suit your own preference.

FAQ

Can an RTX 4060 run Black Myth: Wukong at 1080p?

Yes — with Quality-mode upscaling on a Medium–High base. This is a demanding game; expecting native resolution with high tiers is not realistic, but the result still looks excellent.

Is full ray tracing possible on a 4060?

Technically it launches, practically it is not worth it at 1080p. The game's standard global illumination already delivers the atmosphere, and the ray-traced cost would force you to gut the rest of the preset.

Should I use frame generation?

It is a reasonable preference in this single-player game: smoother motion for a slightly heavier feel. Turn it off if you rely on frame-precise dodges; keep it if you play for spectacle.

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