GamePathGuides

PC game settings, explained option by option

Last updated: November 1, 2026

Game Graphics Preset Guides

Every game's graphics menu is a different puzzle. These per-game guides break down which options cost the most frames, which ones look great for almost nothing, and how to build a preset that matches your hardware tier – low-end, mid-range or high-end – at 1080p, 1440p or 4K. All advice covers in-game options only and is written as subjective preference, not a universal answer.

Guides in This Board

RTX 3060 · 1080p

Resident Evil 4 Remake Best Settings for RTX 3060 at 1080p

The ray tracing toggle is the only hard decision — a High base, readable dark-scene preset and a flashlight calibration test.

RTX 4060 · 1440p

Starfield Best Settings for RTX 4060 at 1440p

Tuned in New Atlantis, not in space: render scaling, Crowd Density, and why cities are a processor problem.

GTX 1660S · 1080p

The Witcher 3 Best Settings for GTX 1660 Super at 1080p

No ray tracing hardware, no problem — the classic rendering path, Hairworks as the budget lever, and swamp Velen as the benchmark.

RX 6600 · 1440p

DOOM Eternal Best Settings for RX 6600 at 1440p

You have surplus frames — spend them on consistency, texture filtering and a wide FOV, not on marginal texture tiers.

GTX 1650 · 1080p

Sekiro Best Settings for GTX 1650 at 1080p

The port with almost nothing to tune: motion blur, the brightness symbol, the 60 fps lock — and where to spend your tuning energy instead.

Single-Game

Helldivers 2 Best Graphics Settings for PC

Which options cost frames during big fights, and why the loudest moments are the only benchmark.

Single-Game

Apex Legends Best Graphics Settings for PC

A visibility-first preset: what to lower, what Adaptive Resolution really does, and how to pick FOV.

RTX 3060 · 1440p

Hogwarts Legacy Best Settings for RTX 3060 at 1440p

DLSS Quality first, ray tracing last — a preset tuned inside Hogwarts castle, not the fields.

GTX 1660S · 1080p

God of War Best Settings for GTX 1660 Super at 1080p

A port that scales well: what Original Resolution does, and why combat is the only real test.

RX 6600 · 1080p

The Last of Us Part 1 Best Settings for RX 6600 at 1080p

Textures set by the VRAM meter, FSR Quality as the scalpel — a stutter-free 1080p preset.

GTX 1650 · 1080p

Cyberpunk 2077 Best Settings for GTX 1650 at 1080p

Building a preset around 4 GB of video memory, with FSR instead of DLSS.

RTX 4060 · 1440p

Red Dead Redemption 2 Best Settings for RTX 4060 at 1440p

Which of the long advanced list actually costs money, and how to fix TAA softness.

GTX 1650 · 1080p

Elden Ring Best Settings for GTX 1650 at 1080p

Where the open-field drops come from and how to sit near the 60 fps ceiling.

RX 6600 · 1080p

GTA V Best Graphics Settings for RX 6600 at 1080p

MSAA, grass and the extended distance sliders, plus what Frame Scaling really does.

RTX 4060 · 1440p

Fortnite Best Settings for RTX 4060 at 1440p

DirectX 12, Nanite and the Lumen trade-off at 1440p.

RTX 4060 · 1080p

Baldur's Gate 3 Best Settings for RTX 4060 at 1080p

Keeping faces convincing, and why the city act is limited by something else.

Low-End · 1080p

Cyberpunk 2077 Best Graphics Settings for Low-End PCs (1080p)

Which heavy options to drop first and where the image quality cost is worth it on modest hardware.

Mid-Range · 1440p

Red Dead Redemption 2 Best Graphics Settings for Mid-Range PCs (1440p)

Taming one of the heaviest open worlds on PC: where Grass, Volumetrics and MSAA eat your frames, and what to keep.

FromSoftware

Elden Ring Best Graphics Settings for PC

Which quality options cost the most, and how to balance image quality against a steady frame rate.

Low-End

Fortnite Best Settings for Low-End PCs: Performance Mode Guide

Rendering mode, 3D resolution, shadows and effects – what to cut first on weak hardware.

1080p · Competitive

Valorant Best Settings for Low-End PCs: Clarity and Frame Rate

Which quality options to drop for a clean, readable image on modest hardware.

Open World

GTA V Best Graphics Settings for PC: Quality vs Performance

Where Grass, MSAA and the population sliders cost the most.

RTX 3060 · 1440p

Cyberpunk 2077 Best Settings for RTX 3060 at 1440p

A subjectively balanced 1440p preset for 8 GB cards, built around DLSS Quality.

How to Pick a Preset for Your Hardware

Read the resolution first, then the tier. A preset written for 1440p pushes roughly twice the pixels of the same preset at 1080p, and 4K pushes twice that again, so a setting that feels free on a 1080p monitor can halve frame rate one step up. Choose the guide that matches the resolution you actually play at, then step down a tier if the drops show up in busy scenes rather than in menus.

The order in which options cost performance is surprisingly consistent across games: volumetrics and fog, screen-space reflections, shadows, ambient occlusion, then most post-processing. Volumetrics are usually the best first cut because they are expensive and the visual difference is mostly confined to specific weather and lighting moments. Textures behave differently: they cost video memory rather than frame rate, so keep them high while the card has memory to spare and lower them only if the camera starts to stutter when you spin around.

Anti-aliasing is the setting players most often leave too high. MSAA multiplies the cost of everything drawn, while temporal options such as DLSS, FSR and TAA smooth edges for a fraction of that price. On modest hardware, a slightly lower internal resolution plus a decent upscaler usually looks sharper than native resolution with heavy MSAA, and it runs better too.

What These Guides Assume

Everything here describes in-game menus only. We do not cover drivers, system settings, overclocking or fault finding, and we do not benchmark hardware. Frame rate figures are deliberately left out: they depend on your CPU, memory, monitor and current patch, so treat each recommendation as a starting point and adjust from what you see on screen.

How to use these guides: start with the preset closest to your GPU tier, change one option at a time, and keep what your own eyes enjoy. For the underlying technology, see Upscaling & Rendering.